That’s because it’s a mobile MMORPG that has retained its high-res graphics and real-time capabilities, and it can support the massive 200-person battles that its PC players have come to expect. It’s gathered quite a fanbase and has been played by more than 14 million people in Asia, and the mobile entry is no exception, generating $176 million in its native South Korea within just the first month after launch. The Lineage series is set in a fantasy world with all the classic features, such as races with different abilities, leveling up, skills, and quests. Lineage2: Revolution tackled the task of porting a huge world and enormous battles to mobile and tablet with resounding success. It’s common enough to see a massively multiplayer online role-playing game on PC, but practically unheard of on mobile. Dragon Ball Fighterz (Arc System Works/Bandai Namco Entertainment Inc.).I can’t wait to try this one with a bunch of my friends. The matches are quick and chaotic, but they still promote skill and teamwork. I was hooked after a few rounds of Laser League. You can also activate power-ups on the map that can do things like switch possession of all lasers between the teams. This can let you temporarily phase through harmful lasers or even steal an enemy’s node for your team. You can also pick one special ability for your character. It’s easy to understand and a ton of fun to run around and try to activate nodes while avoiding the other team’s lasers. Basically, you want to spring up as many lasers for your team as you can. You and your buddies can walk through them, but an enemy dies as soon as they touch them. Grabbing one shoots lasers out of it that are the same color as your team. Two small teams (about two or three players on each) run around a field trying to touch nodes. Laser League could be the next great multiplayer game. Seven: The Days Long Gone (IMGN.PRO, Fool’s Theory).It all sounds fascinating, and I’m eager to give this a spin. Instead, the next highest-ranking member of your crew becomes the new captain, and you take control of them. Or you can add that DNA to human code and clone something new. You meet alien species, and you can incorporate parts of their DNA into your cloning tech to make copies that, while looking anything but human, act like one because, well, they’ve never been around their kind before. As the demo progressed, I watched how you explore, sending off a dropship to bring back new ores and knowledge … and sometimes alien monsters, which you have to kill before they hide in the ducts, multiply, and do something nasty (like destroying a part of the ship). (That’s not the only allusion to this series - it was one of Radiant Blue’s inspirations). Your sponsor is one of three corporations for this playthrough, or benefactor was a company reminiscent of Alien’s Weyland-Yutani. Team17 showed off how your ship’s captain explores a procedurally generated galaxy in search of a new home for humanity. Genesis is a mix of space exploration, starship construction, first-person shooter, horror, and roguelike, and it has no right to work given this mish-mash of genres. The handlers from publisher Team17 blew my mind with an experience I felt was unique, a term I’ve never used to describe a video game in my 11 years working in the enthusiast press. I hadn’t watched the trailer, so I wasn’t sure what to expect besides seeing what appeared to be a sci-fi game with a generic name. I’d decided to walk into my demo with Genesis: Alpha One blind. Winner: Genesis: Alpha One (Radiation Blue)
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